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Version: 1.0.0

Crystal Infuser

Infuses a blank crystal with a resource, turning it into a crystal that a Resonator can actually work for that resource.

Slots

The Infuser has 3 slots: material, crystal, and fuel.

Infusing

The Infuser feeds 1 unit of material into the crystal every 10 ticks; a crystal needs 32 units total to finish infusing. Progress is tracked on the crystal item itself, shown as a durability-bar style indicator, so you can pull a partially-infused crystal out and finish it later.

Once a crystal has taken its first bit of material, its resource target locks — only the same material will continue feeding it.

Material → resource detection

Material detection is tag-based, so not every mod's items are guaranteed to work:

  1. If a datapack explicitly overrides the material, that takes priority.
  2. Otherwise, the material's item tags are checked in order: c:ingotsc:gemsc:dustsc:raw_materials. Whichever tag matches determines the resource, as long as a corresponding c:ores/<material> block actually exists and isn't on the ore blacklist (see Configuration).

Fuel

See Fuel & power — the Infuser burns solid fuel or RF/FE exactly like the Crystal Former.