Crystal Infuser
Infuses a blank crystal with a resource, turning it into a crystal that a Resonator can actually work for that resource.
Slots
The Infuser has 3 slots: material, crystal, and fuel.
Infusing
The Infuser feeds 1 unit of material into the crystal every 10 ticks; a crystal needs 32 units total to finish infusing. Progress is tracked on the crystal item itself, shown as a durability-bar style indicator, so you can pull a partially-infused crystal out and finish it later.
Once a crystal has taken its first bit of material, its resource target locks — only the same material will continue feeding it.
Material → resource detection
Material detection is tag-based, so not every mod's items are guaranteed to work:
- If a datapack explicitly overrides the material, that takes priority.
- Otherwise, the material's item tags are checked in order:
c:ingots→c:gems→c:dusts→c:raw_materials. Whichever tag matches determines the resource, as long as a correspondingc:ores/<material>block actually exists and isn't on the ore blacklist (see Configuration).
Fuel
See Fuel & power — the Infuser burns solid fuel or RF/FE exactly like the Crystal Former.