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Version: 1.6.2

Configuration

The only configuration file is plugins/BetterKeepInventory/config.yml. Take care when editing it — invalid YAML will stop the plugin from reading your settings.

Run /bki reload after saving to apply changes without restarting.

Switching punishments off in specific places is covered separately in Overrides.

main​

main:
enabled: true
debug: false
config_version: 4
grace: 0

enabled​

Turns every punishment off in one go. When false the plugin ignores deaths entirely.

debug​

Logs a detailed breakdown to the console for every death — which slots were handled, what damage was rolled, why an item was skipped, and every override that was evaluated. Leave this off unless you are working out why a setting isn't doing what you expect. It is very noisy.

config_version​

warning

This field is managed by the plugin. Changing it by hand can wipe your config.

Used to decide whether your file needs migrating.

grace​

A window, in seconds, after a death during which the player's next death is ignored completely. Useful when players respawn into the same hazard that killed them.

Use false to disable grace, not 0

Setting grace: 0 does not switch the feature off — it leaves a window of up to one second. To disable it properly:

main:
grace: false

items​

Three identical sections — hotbar, inventory and armor — each configured separately.

items:
hotbar:
mode: "NONE"
min: 0
max: 0
use_enchantments: true
dont_break: true
ignored_name: "NONE"
ignored_lore: "NONE"
ignored_materials:
- SHEARS
- FISHING_ROD
- CARROT_ON_A_STICK
- FLINT_AND_STEEL
- WARPED_FUNGUS_ON_A_STICK

Which section an item falls into is decided by the slot it was in when the player died:

SectionSlots
hotbarThe nine hotbar slots and the off-hand
armorThe four armor slots
inventoryEverything else

Items whose material has no durability — blocks, food, ingredients — are always skipped.

mode​

  • NONE — leave this section alone
  • SIMPLE — deal a random number of durability points between min and max
  • PERCENTAGE — deal a random percentage of the item's total durability between min and max

min / max​

The bounds of the roll. In SIMPLE mode these are durability points, in PERCENTAGE mode they are percentages.

use_enchantments​

When true:

  • Unbreaking divides the damage roll by the enchantment level plus one, so higher levels take proportionally less damage.
  • Curse of Vanishing removes one item from the stack, on top of the durability handling.

dont_break​

  • true — items are never destroyed. Anything that would break is left at zero durability instead (one hit away from breaking).
  • false — items that run out of durability lose one from the stack, with the usual breaking sound.

ignored_name​

Items whose custom name contains this text are skipped. The match is case-insensitive and matches anywhere in the name. Set to "NONE" to disable the check.

    ignored_name: "[Protected]"

ignored_lore​

Items with a lore line containing this text are skipped. The match is case-insensitive and matches anywhere in any line. Set to "NONE" to disable the check.

ignored_materials​

Materials in this list are skipped entirely. Use the names from the Bukkit Material list.

    ignored_materials:
- GOLDEN_HELMET
- GOLDEN_CHESTPLATE

exp​

exp:
levels:
mode: "NONE"
min: 0
max: 0
reset_level: false

levels.mode​

  • NONE — keep all levels
  • ALL — drop to level 0
  • SIMPLE — lose a random number of levels between min and max
  • PERCENTAGE — lose a random percentage of the player's current levels between min and max

reset_level​

When true, the progress bar towards the next level is emptied as well. This is separate from losing whole levels — you can use either on its own, and it has its own override key (EXP_LEVEL).

hunger​

hunger:
mode: "KEEP"
min: 8
max: 20
extra_removed_on_death: 1

mode​

  • NONE — vanilla behaviour, players respawn with a full hunger bar
  • KEEP — the hunger level from the moment of death is restored a second after respawning, clamped between min and max

min / max​

Half-drumsticks, from 0 to 20. 6 is the point where players can no longer sprint, 20 is a full bar.

extra_removed_on_death​

warning

This option does nothing in 1.6.2 — the plugin never reads it. It stays in the file because it ships in the default config.

potions​

potions:
kept_effects:
- ABSORPTION
- BAD_OMEN
# ...
max_duration: 30
reduce_potency: 1

Effects are captured on death and re-applied a second after the player respawns.

kept_effects​

Only the effects listed here survive death — everything else is lost. Empty the list to disable potion keeping entirely. Use the names from the Bukkit PotionEffectType list.

max_duration​

The longest an effect may last after respawning, in seconds. An effect with two minutes left comes back with 30 seconds on the default setting. Set it to false to keep the original durations.

reduce_potency​

Levels to knock off each effect. With 1, Speed II comes back as Speed I; with 2, Speed IV comes back as Speed II. Effects never drop below level I.

duration_penalty​

Seconds subtracted from each effect before max_duration is applied. This option is not in the default config file but the plugin does read it — add it under potions: yourself if you want it. Without it, no flat penalty is applied.

potions:
duration_penalty: 10

eco​

eco:
enabled: false
mode: "SIMPLE"
amount: 0
max_amount: -1
min_balance: 0
pay_to_killer: false

Requires Vault and an economy plugin. If Vault is missing, a warning is logged and nothing is taken.

enabled​

Master switch for the economy penalty. Nothing here applies while this is false.

mode​

  • SIMPLE — take a fixed sum
  • PERCENTAGE — take a percentage of the player's current balance

amount​

The sum to take, or the percentage when mode is PERCENTAGE. The result is rounded to two decimals, and the player is told how much they lost.

min_balance​

Players below this balance are not charged at all.

max_amount​

warning

This option does nothing in 1.6.2 — the plugin never reads it. Percentage losses are not capped.

pay_to_killer​

When true and the death was caused by another player, the killer receives what the victim lost and is told so. Only applies in PvP.