Cause
The player must have died from ANY of the matched damage causes.
conditions:
cause:
nodes:
- "FALL"
- "LAVA"
- "!VOID"
- "ENTITY_*"
nodes
Each node is matched against the Bukkit DamageCause of the player's last damage, written in uppercase (e.g. FALL, LAVA, ENTITY_ATTACK).
!can be used at the start to require the death to NOT be from that cause*can be used anywhere to indicate a wildcard. for example:ENTITY_*would matchENTITY_ATTACKandENTITY_EXPLOSIONbut notFALL
note
If the player has no recorded last damage cause (for example when killed by a plugin without dealing damage), this condition will not match.
Common causes
FALL- fall damageLAVA- standing in lavaFIRE/FIRE_TICK- burningDROWNING- out of airVOID- fell out of the worldENTITY_ATTACK- killed by a mob or playerENTITY_EXPLOSION/BLOCK_EXPLOSION- explosions (creepers, TNT)PROJECTILE- arrows and other projectilesSTARVATION- ran out of hungerMAGIC/POISON/WITHER- status effects