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Version: 2.3.0

Drop

Determines the items that should still be dropped on death.

effects:
drop:
mode: "PERCENTAGE"
min: 10.0
max: 25.0 # Between 10% and 25%
filters:
items:
- "SHEARS"
- "G:RESOURCES"
slots:
- "ALL"
name:
- '!*Crate Key*'
lore:
- '!*Soulbound*'

mode​

mode: "PERCENTAGE"
  • SIMPLE: Drops a random amount of items between min and max from each stack.
  • PERCENTAGE: Drops a percentage of items between min and max from each stack.
  • ALL: Drops all items.
note

SIMPLE and PERCENTAGE work per stack and round down, so they never drop items that don't stack (like tools and armor). For example, 25% of a single sword is 0.25 swords, which rounds down to nothing. Use ALL with a filter to drop those.

min​

min: 10.0

the minimum bounds for the operation

max​

max: 10.0

the max bounds for the operation

Filters:​

filters:
items:
- "SHEARS"
- "G:RESOURCES"
slots:
- "ALL"

Allows you to make sure the effect only applies to certain items based on various criteria.

Filter options

Items​

items:
- "SHEARS"
- "G:RESOURCES"

A List of items that are affected by this effects. Defaults to all items.

Supports Resource Lists for item groups.

Slots​

slots:
- "ALL"

A list of slots that are affected by this effect. Defaults to all slots.

Name​

name:
- '!*Crate Key*'

A string or list of strings matched against the item's custom name. Items without a custom name are matched as an empty name.

  • An item is affected if its name matches any entry.
  • Entries must match the whole name and are case-sensitive. Use * as a wildcard, e.g. *Key* matches any name containing Key.
  • ! at the start matches names that do not match the rest, e.g. !*Soulbound* affects every item without Soulbound in its name.
note

Because an item only has to match one entry, several ! entries don't stack: ['!*Key*', '!*Soulbound*'] still affects a Crate Key, since it doesn't contain Soulbound. Unlike item lists, there's no * then ! pattern here.

Lore​

lore:
- '!*Soulbound*'

A string or list of strings matched against each line of the item's lore, using the same matching as name.

  • An item is skipped if any of its lore lines doesn't match an entry.
  • Items without lore are always affected.

This makes it most useful for protecting items: !*Soulbound* affects every item, except ones with a lore line containing Soulbound.